The best product managers assume nothing and question everything. Why? To quote the words of W. Edwards Deming—a physicist/statistician—without data, you're just another person with an opinion.
But wait. Opinions—in the form of ideas and hypotheses—are essential.
The point is, for opinions to develop into something substantial, they need to be backed by answers. You need to unearth the facts from your users.
Throughout development, the types of user questions you need to ask and the answers you seek will vary. Depending on the status of your product, you'll either need inspiration, clarity, or validation. With a variety of questions, you need a variety of user research methods. You need more than simple surveys, focus groups, or quantitative analytics in your tool bag to get accurate answers.
Luckily, there are many tried and tested research techniques specifically designed to help you ask the questions you want and find the right answers.
Here we take three key user questions and show how you can answer them with three different research methods. Let's dive in.
Product design starts with identifying users' needs. Because if you don't know what the needs are, you won't build the right thing.
You may think you understand what users need, and that's fine. But to avoid risking your reputation, time, and effort it's advisable to assume you know nothing. When preconceived ideas take a back seat, your user research can lead you to hidden gems.
With a method called experience sampling, you can explore the broader world of your users' experiences. It will bolster your overall understanding of who you are designing for, and it will highlight genuine needs in a real-life context.
The Experience Sampling Method (ESM) is a strategic user research technique that explores people's current behavior, without your product, to evaluate whether or not they indicate a need that matches the value you can provide.
It consists of asking users to send systematic self-reports at random occasions during the working hours of a typical week.
This way, the data is less likely to be skewed from recall bias or unnatural environments like labs. The insights are gathered from the real world, as close to the event as possible.
Say your company creates productivity products. This is what your ESM would look like:
Experience sampling can be used for all scenarios. Everything from the needs of young women in the context of mental health to how people go about streaming media.
From here, you can generate evidence-based feature and product ideas to explore further. It sets you off on the right track.
Where the "need" is the end goal, the "want" is how the user wishes they could get there. For example, a user needs to check their banking, but they want to do it on the go with the highest level of security.
Answering this question is vital in making you more aware of the current pain points of your audience. It lets you validate your crucial product and user assumptions.
But ideally, you should get under the skin of the “want” before you start to build anything.
The problem is: to let your users lead at this stage, they need to be exposed to your product in one way or another—relying on their imagination is unreliable. But without building a product, what can you do?
You can create a Concierge MVP or a fake-door experiment.
A Minimum Viable Product (MVP) is the bare minimum needed for you to get feedback on your product. This often takes the shape of a prototype that requires some back-end work to get it going.
But the effort of an MVP can be even more minimal if you replace computer processing with human processing. This is what's called a Concierge MVP.
Eric Ries's “The Lean Startup” illustrates how Food on the Table, a meal planner app that hunts down the best deals on ingredients, used the Concierge MVP first to understand users' wants.
To begin with, a few new users told the team their food and store preferences via email, and then the team manually created the recipes and shopping lists with no algorithms in sight. The team then delivered the service, listened, and adapted based on what they learned.
Without writing a single line of code, Food on the Table was able to find out if users wanted the service, and—more importantly—how they wanted the service to work.
It's the quick and dirty way to validate your product idea.
Fake-door testing allows you to validate (or trash) your ideas in a very short space of time, with minimal development effort.
Here's how it works:
It is simple: if enough people click on the advertisement and sign up, you will know your idea is something users will want.
Topshop, a British fashion retailer, used a fake-door experiment to see if there was a want for a shopping wish list. To get the answer, Topshop simply added a wish list button, displayed it to 20% of their traffic and counted the clicks to see if the demand was worthy of the development effort.
Admittedly, this is not a technique you would want to use and abuse, so reserve fake-door testing for quality ideas backed by your research. But overall, it is a solid method to get a reliable lead on what users want.
Even with years of experience in SaaS and the tech industry, you can never be sure of what's best for your users. And the truth is, there will always be a difference between what a user says and what they actually do.
You need a way to validate your user-led designs with confidence.
With A/B testing you can let users—unknowingly—lead you to the answer with 95% statistical confidence. This way you can turn your qualitative user insight into a quantitative one to help you funnel your resource toward the most optimal solution.
A/B testing is the practice of comparing two or more variations of your product, feature, or page to see which one performs better with your user base. Here's how it works:
Wistia, a video hosting business, has run and learned from over 150 tests in the last three years. By letting their users lead them to accurate answers, they have been able to make precise decisions on how to improve their product.
The great thing about A/B testing is you can get feedback from all of your users in one go. It gives you the volume of participants you need to get highly accurate answers, and it can act as the final sense check for all your opinions and ideas that have been funneled through your user research.
It's hard to quibble at the cold hard stats that A/B testing delivers.
Here we've addressed three big product development questions and how you can let users lead you to the answers. But there are many other big and small questions you will also want to ask your users.
You may want to understand first impressions, in which five-second tests can give you the answer. Or you may want to find the optimal solution to your information architecture, which card-sorting can help with.
The point is, you shouldn't be afraid to question everything, because there is always a method to help you get the answer quickly and easily. When you ask for user input in the right way and at the right time, there's no reason why users cannot help you lead at every stage of development.